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Business Management Software

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SharpPOINTS POS Software SDT Package
SharpPOINTSTM
Desktop SDT Package

 

POS Cash Drawer
Cash Drawer

wireless POS Receipt Printer
Mini Thermal
Printer

POS Pole Display

Pole Display

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Binary Corp Software Product Line

 

Software Application
Architecture

 

Mature software programs are built on three main constructs: Presentation, Engine and User Data. This is generally true for most programs running as desktop or stand-alone programs. Presentation is incarnated by what is called the Graphical User Interface. This is generally how a user interacts with a software program. The older command line type of interface, whereby the user had to type in text commands, had long been replaced by the pointing mouse and the graphical window- and icon-based interface which most if not all computer users have become familiar with nowadays.

Beyond the User Interface there is an engine made of algorithms (set of instructions) designed to perform the actual work of the program as a tool. The engine remains behind the scene totally screened from the User who therefore is not able to alter it, whether directly or indirectly, in any expected or conceivable way.

The engine takes information from the User and massages it according to the rules of the tool (the algorithm). The results of this transformation become user data which are ultimately orchestrated as user data files. It is not at all uncommon that some desktop software engines will host a full Database which facilitates a great deal the manipulation and treatment of data.

Now there are task performance requirements from a user perspective that require a program structure or application architecture that is far more complex than the desktop architecture. These requirements may be of the geographical order, when tasks must take place at different locations in a coordinated fashion, or when the volume of data generated is of a colossal amount and requires frequent periodic updates and other forms of maintenance, etc. To respond to those demanding application requirements, a form of software application has been devised which rests on what is called client/server architecture.

Client/Server architecture is still a 3-tiered approach, however each tier component resides on a separate machine that may or may not be located at a different location than the others. The client machine or machines are responsible for the Presentation component. They host client programs whose sole purpose is to give the users the means to register application data into the system and to show the results of performed operations by the system.

At the 2nd tier level, an application engine takes on the task of hosting and operating the business rules as well as processing the data. That engine resides on a machine on its own, the application server. Sometimes some of the business rules are taken care of by the client which is then dubbed a "fat" client as opposed to a "thin" client.

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Review the SharpPOINTSTM System STM application architecture.

Review relationship between MS Windows Operating System and SharpPOINTSTM programs.

Learn about MS Windows Registry and related problems for applications.

 

 

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